Saturday, 17 February 2018

Sword


Following the M1 Garand, I decided to pick a relatively simple subject and tried to go through the whole workflow of modelling, UV, normal mapping and texturing quickly. This project took about two and half weeks. 




Wednesday, 7 February 2018

M1 Garand Quixel DDO rework


Went back to Pluralsight to re-learn how to work with Quixel DDO.








Saturday, 18 November 2017

Relearning map baking and Quixel Suite NDO


I realised I didn't really master the technique of map baking (normal/ AO maps) and NDO earlier. So I spent some time going through the tutorials in Pluralsight before I worked on the Garand again. Next tutorial is DDO on texturing the model.