Monday, 10 October 2016
Monday, 3 October 2016
Exporting maps from Quixel for use in Maya Mental Ray
Having learnt how to use Quxiel NDO to create normal map and DDO to work on texture, I spent some time experimenting the export of various maps (Diffuse, Normal, Specular, Roughness) back to Maya for render in Mental Ray. This article has been very helpful: http://quixel.se/tutorial/suite-2-with-mila-in-mental-ray/.
Within Maya, the MILA material is used which is completely new to me. The render here is far from perfect but at least I am starting to get the hang on what the work flow is like.
Within Maya, the MILA material is used which is completely new to me. The render here is far from perfect but at least I am starting to get the hang on what the work flow is like.
Thursday, 15 September 2016
Here's where I am on my Rolleiflex project.
I have really enjoyed learning Quixel Suite's NDO, DDO and 3DO! This is where I got to so far. But I'm not done yet. Next thing to learn is how to bring the various maps back to Maya and render out with Mental Ray. Although there are a lot of improvements I can make, I'm happy with the results so far.
Tuesday, 6 September 2016
Thursday, 1 September 2016
Sunday, 28 August 2016
Thursday, 25 August 2016
Starting work with Quixel NDO
Because of my job hunt it took me a while to go through the Quixel NDO tutorial. Managed to finally go through it (for the second time) last evening and today marks the start of the actual application to the Rolleiflex model. What's done today: Covered the grooves around the various adjustment knobs and the calf leather base on the sides. I'm very pleased with the progress so far.
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