Monday 3 October 2016

Exporting maps from Quixel for use in Maya Mental Ray

Having learnt how to use Quxiel NDO to create normal map and DDO to work on texture, I spent some time experimenting the export of various maps (Diffuse, Normal, Specular, Roughness) back to Maya for render in Mental Ray. This article has been very helpful: http://quixel.se/tutorial/suite-2-with-mila-in-mental-ray/.

Within Maya, the MILA material is used which is completely new to me. The render here is far from perfect but at least I am starting to get the hang on what the work flow is like.