Monday, 10 October 2016
Monday, 3 October 2016
Exporting maps from Quixel for use in Maya Mental Ray
Having learnt how to use Quxiel NDO to create normal map and DDO to work on texture, I spent some time experimenting the export of various maps (Diffuse, Normal, Specular, Roughness) back to Maya for render in Mental Ray. This article has been very helpful: http://quixel.se/tutorial/suite-2-with-mila-in-mental-ray/.
Within Maya, the MILA material is used which is completely new to me. The render here is far from perfect but at least I am starting to get the hang on what the work flow is like.
Within Maya, the MILA material is used which is completely new to me. The render here is far from perfect but at least I am starting to get the hang on what the work flow is like.
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